Robertson teases something called the "Orion's Gauntlet," a customizable tool hat provides players with "some unique powers that'll actually grow with you throughout the game." It's useful not just for combat, but for exploration as well.
"[Artifacts] serve as a bit of a lock and key mechanic for us where they'll allow us to have players go back to revisit the planet they visited before and have access to areas they couldn't reach previously," Robertson explains. "And so we're maximizing content reuse in a nice way where players will get to see more of exotic locations that they visited, but for a good reason with respect to their growing palette of experiences as they move through the game."
Naturally, Exodus will also have companions.
"We love RPGs and games that have companions with you. We think that's a powerful way to help tell a story and also bring unique game mechanics into the experience," Robertson says. "Trust us that we've got a fine set of friends and allies that are going to help you on your journey throughout the experience in Exodus...We understand and respect how important companions can be to players in games of this style because we care about them and want to build relationships with them. But for us, they're featured in literally every game pillar that we've talked about so far, going from combat to exploration."
Q&A with James Ohlen, Co-Founder, Studio Head ...