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Entwickler: Sandfall Interactive
Publisher: Kepler Interactive
System: PC, PS5 & Xbox Series (+ Game Pass)
Release: 2025
Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone of that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission – Destroy the Paintress, so she can never paint death again. We are Expedition 33.

Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.

 
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camahan

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sah gut aus, sehe gerade es ist ein neues Studio aus Frankreich
Kennt man ein paar der Devs von früher?
 
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Para

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heute gab es eine größere welle an previews:

Everything I experienced during my short two hours with Clair Obscur: Expedition 33 would have impressed me had it come from a long-established studio. The fact that this is a debut release from a new studio makes it all the more remarkable. I have all my fingers and toes crossed that Sandfall Interactive can maintain that same "WOW!" factor throughout the full game. If they can pull it off, I wouldn’t be surprised to see Expedition 33 making waves at The Game Awards later this year. I can’t wait to sink my teeth into the final game when it releases on April 24, and any longtime RPG fan should keep their eyes on it too. I think the team at Sandfall Interactive has something special on their hands with Clair Obscur: Expedition 33.

That’s not the only thing that’s epic either, as the ambience of the setting hits hard. The Belle Époque inspired tone is perfect, from the French accents to the outstanding late 1800’s era outfits. There’s something about the style that reminds me of how Lies of P intrigues me, a unique look that is both stunning and engrossing. This extends to the environments as well, especially the Flying Waters which depicts an underwater area that isn’t actually underwater. It’s beautiful, and I’m looking forward to exploring even more of it.

I’m also all about the story, although the demo doesn’t really give more than a taste of what’s going on. The mystery behind all that’s going on with The Paintress, and even why our party has traveled here beyond stopping her isn’t present, so I’m ready to see where it all goes. There are a lot of references to painting, which makes sense, but also chroma, which seems to be a lifesource. I want to know more, tell me please Sandfall!
For those who may be concerned about the difficulty, there are multiple modes, including a story difficulty. My initial worry regarding resting at a camp; it mimics the Soulslike mechanic of respawning enemies. Even though I’m not a fan of that, it is useful for turn-based games in that you can do a decent amount of grinding up your levels.

There’s so much more I’d like to say about Clair Obscur: Expedition 33, and so much more to uncover to be able to say more. It feels like the beginning of a piece of art, and I’ve only seen the early strokes. Whether it’s a masterpiece is yet to be seen, but what’s currently on the canvas proves it will be great.

It's this combat that still makes me excited for Clair Obscur: Expedition 33, but please for the love of all that's holy, I'm going to need a goddamn map if I'm ever going to be as thrilled by the exploration side of the game. Just like the ever-present 33-painted pillar on the horizon, I can clearly see the brilliance lying at the heart of this game. I just hope that its final release on April 24th won't get too bogged down in the tedium of navigation to let us appreciate it in all its glory.