Game Director Hugo Martin reveals a new level and enemy in DOOM: The Dark Ages.
Developed by id Software, DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
Stand And Fight as the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for. Take flight atop the new fierce Mecha Dragon, stand tall in a massive Atlan mech, and beat demons to a pulp with the newly enhanced glory kill system. Only the Slayer has the power to wield these devastating tools of mayhem.
idTech evolves in spectacular style - but to what extent can the current generation consoles cope with this level of action and detail? And can they all hold the target 60fps? Oliver Mackenzie presents our console analysis - just the first piece of Doom: The Dark Ages content we have for you over the coming days.
Doom: The Dark Ages sees id Software evolve its in-house technology, built specifically with current generation hardware in mind. In this special video, John goes in-depth on the new engine, delivering behind-the-scenes engine editor visualisations to illustrate the enhancements, going into depth on each key innovation - from RTGI to RT reflections, to physics enhancements, mass enemy hordes, animation and more.
All gameplay footage captured on a Razer Blade 16 with AMD Strix Point CPU and Nvidia RTX 5090, with the video edited on the same machine.