pünktlich zum stalker gamma release auf gog:
edit: und neues von mandalore!
edit: und neues von mandalore!
Zuletzt bearbeitet:
pünktlich zum stalker gamma release auf gog:
edit: und neues von mandalore!
In an age where PC games were transitioning into the 3D accelerated era, Epic MegaGames' Unreal was a truly spectacular experience, pushing graphics to new heights. It's a very special game for John Linneman, here revisiting Epic's history, the evolution of Unreal up until its 1998 release date, how the game presented via its various rendering methods and how the game looks set to enter the path-tracing age via a remarkable work-in-progress RTX Remix mod.
Modernization of Diablo is a series that analyzes how the designs, systems, and features of the Diablo franchise have changed between Diablo and Diablo IV, and how those modernizations affect the player experience.
John Romero reunites the four founding members of id Software and takes them back to 1991 to relive the creation of Catacomb 3-D — the first texture-mapped first-person shooter. Through firsthand stories and hard technical truths, the team retraces the moment flat mazes became real spaces, laying the foundation for the FPS genre just before Wolfenstein 3D changed everything.